Armor would be just that, it's armor. #20 LT. Thanks, I'll give that a try. MechWarrior 5: Mercenaries is a BattleTech mecha game developed by Piranha Games and released on December 10, 2019 on Windows. ウィッチ(?. For a MechWarrior life is war and the only true peace is death. MechWarrior 5: Mercenaries Mods Weapons Yet Another Weapon Yet Another Weapon Endorsements 4,331 Unique DLs 67,227 Total DLs 166,875 Total views. Add a Comment. so. A competitive laser heat gen quirk of 10%, sizeable missile quirks standard to the Mauler chassis, and ballistic cool down quirks mixed with a 20(!)% UAC jam chance. Adds Clan weapons to the game. COM - You can purchase the Legendary mech multiple. Mad Cat 2B. A 'Mech with no weapons is considered to have an invalid loadout, and will not be available for use. Mlas- Workhorse weapons, great at T5. Weapon intro dates: All "standard" Clan weapons become available in 3055 except: ProtoMech Autocannons (3073) LBX10 normal one is useful for killing VTOLs. InevitableFireballs. Fully unlocked, MWO-style Mechlab, with all missing MWO Mech variants and weapon and AMS hardpoints. 1. Firestarter - S1 with small lasers and lasers. Its always been vague about the ammo however, just that LBX cannons main feature, besides being lighter and more effecient than regular autocannons, has been to fire solid AC slugs or the special cluster munition. MechWarrior 5: Clans follows the elite five-mech squad, a “Star,” from the Smoke Jaguar Clan. That's reasonable for an arcade-style game, but this. The AC 20 is a superheavy gun, the end development of various electro-chemical tank guns in the early 21st Century. It's fair to say this is a feature a lot of users really wanted for browsing the website and it has been the most upvoted suggestion on the feedback board since we opened it earlier in the year. The LB-X autocannon is an advanced variation of the standard autocannon. Normal just fires a shell normally, LBX is a shotgun, Ultra has double the rate of fire of a normal autocannon but you have a chance to jam your gun for a few seconds if you fire it at double the normal rate of fire. It’s got endo and doubles (though you need a mod to use the doubles) so its about the same strength as an Atlas in terms of total weight allowance. MechSpecs is a community for every level of MechWarrior Online fan. 0 coins. The remaining folder (the folder with the. MechWarrior 5: Mercenaries - Heroes of the Inner Sphere MechWarrior 5: Mercenaries - Legend of the Kestrel Lancers. There are no real benefits of lbx. All other trade-marks are the property. Put some high tier medium lasers as well. 5) Medium Pulse Laser Heat reduced to 2. The thing is a monster. Mechwarrior 5: Clans Steam page is up: Elaborate Clan Smoke Jaguar mission campaign, 5 player co-op, new Clan mechlab,. Sure, Step 1; Navigate to this screen (The mechbay) . Just hop around system to system and they should pop up every 2-3 systems on average, and up to 4 different items in the same system. That's reasonable for an arcade-style game, but this. Both LBX variants are amazing. After 3034, they can appear. Description []. They all have the same ammo efficiency if you hit with all the shells or pellets, though due to. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. triple range. Games. Games. In industrial hubs- marked as a "rare" item, usually as a Tier 3 in lower Rep level areas and Tier 4-5 in higher Rep level areas. The year is 3015. Light mechs function better in tandem with larger mechs, acting as scouts and harassers. Mission 4: 2 Gauss Rifles. videogame_asset My games. MechWarrior Online. 98/50 tons with an LBX and one medium laser. It is decent. All Mechs have at least one AMS. Our first few tips are to tell you what kind of game MechWarrior 5: Mercenaries is, the game modes that are available, and the mission types for completing contracts. My favorite weapons in the game. 005) details released for PS4, PC, and PS5 players. 1. 1 Yet Another Mechlab. This is unfortunate, increases the required knowledge depth, and increases the amount of by hand calculating that players need to do. This article lists all the weaponry and equipment available in MechWarrior 5: Mercenaries . . Speed is needed and killing power is not as required when you dont have to kill any mechs (some assasination missions work as well since they might have only 2 targets and they can be swarmed. The tungsten shards work well against unarmored or lightly armored targets and aircraft, but are slightly. Maybe I didn't describe it enough-- I like using it because it resembles my ON1-K loadout minus the LBX Slug and it works for me well in the mid-game, but 1) if the mission is 85+ difficulty I prefer using different mechs for demo/raid and tougher mechs for. However, they work like actual shotguns, and not like video game shotguns normally work, which means they have good range at the expense of a huge spread. Thermal Lance Nov 10, 2022 @ 5:24am. The LB 10-X AC is essentially a giant Mech. It's good for testing out build ideas, too. The battlefields are dominated by war machines known as BattleMechs. You can easily find Crabs, Thunderbolts and Griffins on the industrial zones on the Liao/Davion border. Heat: LBX is 2; AC is 3. . Without question, that's not true :-) The Atlas K has same armor, AMS slot and about 10t more free tonnage for weapons. videogame_asset My games. Normally the Vulcan is pretty garbage. 4 medium pulse lasers, lbx-10 - rest heatsinks (doubles in torso if you can). Victor Basilisk build. What i feel the interpretation on that ability should be, is like. Otherwise it can be salvaged after a mission. Not the standard shotgun style version. MechWarrior 5: Mercenaries. Gauss rifles are hilariously good and you should always use them over AC20. 60 5. . Reminder: I've made a collection of all 19 of my mech mods for Mechwarrior 5 with more coming. Welcome to Mechwarrior 5: Mercenaries DLC "Call to Arms" playthrough. The best chance to find a certain 'Mech is to find the areas on the map where 'Mechs of that weight class normally spawn. That's a solid Mech, a lot of firepower and versatility, and useful for long or short range, but has heat issues if you're not careful. I just came across an LBX-AC that shoots solid slugs. Laser. 60 Light Gauss Rifle: 13 2 1200 12 0. Gauss / GS -. Catapult (with respectable engine) carries 2 uac 5 with 4 medium laser EBJ carries 2 uac 5 with 4 smr 6 artemis UAC5 has great range and does decent damage on their own. This mod does nothing on its own, it is a toolset for other modders to add settings and keybinds. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. Light mechs or ant medium that can hit 90 to 100 kph is incredibly useful for raid/demolition and sometimes assasination missions. Default settings now resemble MechWarrior Online stats (ranges, damage falloff etc). CTF-0XP MWO's Clan Invasion era take on the CTF-0X mounts a Guardian ECM suite and Beagle active probe in place of the experimental 3025 EW equipment and remote sensor dispenser, but otherwise carries the same weapons array. Otomo. Instant Action is the only real way to assess variants before you commit to buying/using them in your campaign/career. PepperMill_NA • 2 yr. file type Game mod. Mechwarrior doesn't strictly adhere to tabletop rules. Although Solaris lives on in Event Queue (check out the current Clan Medium Solaris event happening all weekend!), it doesn't represent the game in general, the changes we've made over the last couple of years, or. MechWarrior 5: Mercenaries. file size 1. What i feel the interpretation on that ability should be, is like. There are 3 filters at the top right of the screen. LBX AC/10: Base projectile velocity increased from 800 m/s to 1300 m/s; LBX AC/10 SLD: Base projectile velocity increased from 800 m/s to 1300 m/s;Description[ edit] Like the LB 10-X AC, the LB 5-X AC was capable of firing two different types of ammunition: slug and cluster. Step 2; Hit F10 on your keyboard Step 3; This screen will appear. Hidden Loot caches are crap. Early on its worth it to invest in these mechs as its hard to get double heat sinks. The Rifleman is awesome with LBXs. The burst-fire AC/2 and AC/10 have a higher DPS than the single-shot AC/5 and AC/20, respectively. The D packs a bigger Punch, but it's focused on that Right Torso, if it gets blasted out you. It kicks ass. Victor Dragonslayer and Basilisk are pretty damn solid. Mech changes. Rifles don't have an exact equivalent in MWO, so fitting them between the above velocities: L-Rifle - increased to 1500 m/s. Like LRM+Artemis IV launcher which requires LRM Artemis ammo to properly use it etc. Outside the campaign, a fully-featured Instant Action system will allow you to customize and kick off isolated missions at any time, free from campaign restrictions. In Mechwarrior 5 the ability to easily compare between weapons isn't very obvious. I leave the missile slot empty and load up on heat sinks and LBX ammo. videogame_asset My games. It's probably my most reliable AI mech. SSRM2 is probably the most useless weapon in game, haven’t bothered trying it. I thought the atlas-D was great but this is something else entirely. Today, as part 2 of my Mechwarrior 4: Merceniaries weapons guide, I discuss ballistic weapons. Rather than the size of Autocannon it is the caliber that determines how much damage is dealt per round, which can range from 30mm - 210mm. close. Its always been vague about the ammo however, just that LBX cannons main feature, besides being lighter and more effecient than regular autocannons, has been to fire solid AC slugs or the special cluster munition. StarMapMouseOver_V3_07 - Logos. (normal, Ultra, LBX), Gauss, Hyper-Assault Gauss, LRMs and SRMs (with and without Artemis - all are Stream versions), Streak SRMs, ATMs with range/damage. 69 tons. ago. It’s got endo and doubles (though you need a mod to use the doubles) so its about the same strength as an Atlas in terms of total weight allowance. 50 1. I've always thought the LBX just didn't have enough ammo per ton to be a primary. I got an LBX-10 from a salvage crate in a barn in 3018. 5. Standard Loadout: 1 Large Laser (Right Arm), 4 Medium Lasers (Right Torso), 4 Medium Lasers (Left Torso) Mary Tallman grew up around ‘Mechs. You can use the slug variant if you want. MechWarrior 5: Mercenaries Standard Edition. All this firepower. ago MrSnek123 How do LB-10X AC-SLD's work? Questions/Help I don't quite understand them. So early heavy rifles and lasers/srms. 704 and a HPS of . To get the keybind option for switching player-controlled lance mechs, follow these steps (though nothing bad should happen and the following steps should wo. 27. Mechwarriors normally ditch it in favor of more armor or different weaponry that complements the Vulcan’s close-quarter strengths. All 'Mechs can use all equipment (ECM, AP, Jump Jets). Your BattleTech News Round-Up For September, 2023. ago. RAC/5, Improved NARC: 3062 Heavy, Improved Heavy Gauss: 3061 Capacitor ER and normal PPCs, UAC/20: 3060 Laser AMS, Hypervelocity AC /2 /5 /10: 3059. close. I would go with the banshee SR, which is a decent sniper, but has to use a lbx instead of gauss, but is a lot faster and has JJ. BATTLETECH. /5. At lower tiers it depends. The Annihilator is the best, but walking 33kph across a huge. You should see the weapon change from cluster mode to slug mode and vice versa. All settings can be now changed and immediately applied in-mission. This article lists all the weaponry and equipment available in MechWarrior 5: Mercenaries. It's good for testing out build ideas, too. #14. The shotgun version corrects for my poor aim. Gauss: 150. . I'd rather go for the speed upgrade, or higher velocity/tighter spread for the missiles, or more damage or something. ago. When you buy ammo, you are simply buying a slot that gets filled with ammo for whatever weapon it is. Crab CRB-27B or 27sl. I rediscovered EASY mode like a noob. Mods. I feel like the LBX cannons should be able to swap modes like the lore states. 98/50 tons with an LBX, 2 medium lasers, SRM 6 and a medium mace. 2 Burst-Fire Autocannons; At Tier 5 the UAC/5 becomes better than the LBX in most ways, it just has such a big jump in damage going from T4 to T5. Stealth at long range with heat-intensive weapons (PPCs or lasers) is ill-advised; ECM with skills I'd use instead. The tier list does not take fun into account. 0) = 1,210. This. The reason to take the AC/5 BF or regular over the UAC/5 is the weapon spread. Changed: Stealth Armor now has -0. The next mech mod coming to Mechwarrior 5. This effect creates flak that is useful against VTOLs. Use the existing (universal) ammo. Description[ edit] Introduced in 2595 by the Terran Hegemony, the LB 10-X AC was essentially a 'Mech -mounted shotgun, capable of firing special "cluster rounds". UAC/5 - 1200 m/s to 1300 m/s. 5 per. A cockpit view from the Timberwolf Mech. 0. Introducing the ultimate military unit of The Dragon's Gambit DLC for MechWarrior 5: Mercenaries, the "Otomo!" This elite force comprises the finest 'Mechs the Draconis Combine has to offer. A Tier 5 SRM 6 does 20. Lrm's, lbx-10sld, Gauss, AC/2's and AC/5's ER/PPC, ERL, and PPC. nah lbs slugs is better because you can mount 4 of them on an ani vs 2 at the most. they are Clan LBX10 so slug by default. Later on lbx solids with srms/lasers and with assualts heavy rifles(or 2) as reserve with lbx as main and some lasers/srms for close range and or vehicles. AC/2: Base projectile velocity increased from 1200 m/s to 1300 m/s. Hero wolverine with lbx and 120 rounds or so of ammo for main and loaded up with srms and a bunch of ammo is deadly. The fourth DLC for MechWarrior 5: Mercenaries, called Rise of Rasalhague. I'd drop some armor off the legs for extra room, remove three single heatsinks, and replace the other two singles with doubles. #1. 8. Both LBX and UACs use the same SRM mechanic. The Five Best Medium 'Mechs in Mechwarrior 5: Mercenaries [Top 5] Mechwarrior 5 Best Medium Mechs. glevrk May 29, 2021 @ 10:38pm. ER for long range pokes along with the Slug variant with reload and damage upgrades for missiles and ballistics. Use Bobbert's Mod Options to set variables. ChesterRico • 2 yr. With the speed this ‘Mech has, it is a great brawler/harasser unit. 31, 3034 so players might want to check the market in the planetary systems they visit. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. In an email sent to PC Gamer, Bullock confirmed that the new singleplayer MechWarrior game is targeted for release in 2024. Better than most lights but not quite as good as most 45, 50 or 55 ton mech's. I finally got past that damn campaign mission where you collect the Awesome from that guy who hated his dad. Mode change via YAML interface (Ctrl-1-6 for the weapon groups). Found the Skokomish! Mech Builds. Please use this mod instead: Yet Another Mechlab Mechs (YAMM) A YAML-based Overhaul adding new weapons, equipment and over 400 'Mech variants. Mechwarrior 5: Clans Steam page is up: Elaborate Clan Smoke Jaguar mission campaign, 5 player co-op, new Clan mechlab, Clan mechs, and more. Dragon with max armor two tons of ammo and an ac 10 or lbx 10 solid. Marauders are fairly common in Marik space, with the Archer being common in Steiner space. That is YAW MMLs and IXP Lasers and some test LBX cannons. - UAC5 audio is not edited due to using. Capable of dealing destructive damage up close, the AC/20 is standard fare for 'Mechs like the Hunchback. Capable of dealing destructive damage up close, the AC/20 is standard fare for 'Mechs like the Hunchback. If you are looking for assault or heavy-class long range ballistic firepower (gauss rifles, LBX-10 solids, or a bunch of AC2/5s), you will want the following ‘Mechs:. The Vultan in MW5 is a decent medium stopgap mech. What makes it hard to give feedback here is he wants a mech with at least 2 medium ballistic slots AND thinks the Victor's armor is too thin. In short getting both nodes, 10% spread reduction, results in having to fire 25% less shots to kill an enemy. 🥳 I have a KGC - CAR with 4x gold LBX10 Solid slugs. Use unlocked arms for the best effect while aiming. Prone to running out of. Mechwarrior 5: Clans Steam page is up: Elaborate Clan Smoke Jaguar mission campaign, 5 player co-op, new Clan mechlab, Clan mechs, and more. Maybe this is a hot take, but I feel like the Banshee plays much better than it looks, in MW5 at least. Feel free to alpha so hard, your mech shuts down in pure. My most successful (and enjoyable) mech so far is the Cyclops hero. Identical to its twin, the Rommel, in every way but armament and armor configuration, the Patton has primarily served with the Lyran Commonwealth and the Lyran Alliance. PERSONALLY I like the LBX/10 Solid Slug a lot, but not the standard "shotgun burst" LBX. 6 MB. I've thought about switching out to the srm, actually. Changed ATMs to have Artemis tag (for YAML quirks etc). ; Weapon lock-on time modifier: -20. MechWarrior 5: Mercenaries. Go fo the head! Go fo the head! I would if the head hitboxes worked half the time. some weapon need specialised ammo for it. This month we say goodbye to MechWarrior Online: Solaris 7, and rebrand to MechWarrior Online: Legends (see new logo below). Started seeing them around rep 9 in House Marik space. A slug shot was akin to a traditional autocannon round while a cluster shot fragments like a shotgun round and spreads its damage around. I use the standard LBX ACs and have them on chain fire with on 1 and 2. Ac/20 Lbx/20 Or Uac/20? Started by Walker Pryde, Sep 06 2017 12:23 PM You cannot reply to this topic; Go to first unread post; 5 replies to this topic #1 Walker Pryde. Seriously, a T5 LB10X might just be the best ballistic weapon in the game, maybe aside from T5 Gausses. They are lighter, shoot farther, and have the ability to shoot both solid slugs and a scatter shot. 2. You'll get all tier 4 gear there, and the markets will start carrying tier 5 gear. I feel the best AI loadout is AC5s or 10s, combined with LRMs. For a MechWarrior life is war and the only true peace is death. 2 cooling each instead of 0. PauloBrito. Recoil compensators and gyroscopic stabilizers. Each pellet will do 2X the damage to internal structure components. The factions associated with them, as seen in the Mech. For my lancemates its Atlas D with LBX 10, 4 medium lasers, and 2 SRM 6 Atlas K with UAC 5, 2 ER PPC, LRM 15 with Artemis, and AMS Stalker 3FB with LRM 20s and ER Large Laser SBs And I use multiples of the three with exact same setupMERCTECH v3. At Tier 5 the UAC/5 becomes better than the LBX in most ways, it just has such a big jump in damage going from T4 to T5. The main problem is that in client's mission screen won't let him ready. You'll also run into LBX AC-10's later in your career, which essentially work like shotguns. I don't really seem to appreciate large ballistics. MechWarrior 5 focuses on the lance, a formation of four heavily armed righting robots called Mechs. ago. LBX is for sandblasting. The LB/10-X is one of the few cases where it is a straight upgrade with almost no downsides (and if you are not using alternate AC ammo, there are no downsides) HA1-0F. Command your lance to target one mech at a time. Add-Ons. I feel like the LBX cannons should be able to swap modes like the lore states. This takes 5 seconds, afterwards your mech will stand and you will be immune to gryo damage for 15 seconds. Members Online •. I tend to fit LBXs over UAC only when running hot builds (or when heat can become an issue), when I have other weapons capable of pinpointing damage (mostly lasers) or when timing is key (LBX20 and MPL have very. This guide is packed to the brim with information about how to play ballistic weapons in Mechwarrior Online, covering Autocannons, Machine Guns, Rotary Autoc. LB 10X AC. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X-Pulse Lasers. In this video I will show you the gameplay of a full mission as well as the MechLab wher. The year is 3015. into this box you will need to type in a command to list what you are looking for, for example weapons, and the path of the mods to list the weapons from. Favorited. More. The tier list does not take into account how good a mech is in the hands of or together with lancemates. 5 seconds) -Uses moderate power per shot. Humanity has colonized thousands of systems across a vast region of space splintered by centuries of conflict. Use the existing (universal) ammo. I've seen this tendency also. Dakota Apr 19, 2017 @ 10:24am. Came to say this. Downgrade the ERPPC to a regular PPC and the HR to an LBX and you’ve dropped your heat in half. . GoumindongsPhone. For me, the LK is just the best version of a rifleman there is, the free tonnage with max armor lets you run dual LBX 10 Slugs which are probably the best ballistics in the game. Fight alongside your friends with a four-player PvE co-op. I also tried giving the AI a hero Mauler with twin tier 5 LRM-20s (w/Artemis), and the results weren't great. Put double heat sinks in every engine slot for every AI mech. ER version- unless its the PPC or the large laser you will not feel the difference any time. Rotary Autocannons need more spread starting at a shorter distance RAC/2 should have like a 3-6m spread at 200m and RAC/5 should have like 5-10m spread starting at 200m. I can't see any way to manually reload, I have the specific ammo in my inventory, and at this point I am not sure how to sort this out. PPC- Fun, big range, not enough damage IMO. The Victor can squeeze in 2 lbx slugs or rock dual heavy rifles or uac5s or combos of similar medium ballistics. Adds all MWO Mech variants, with all the hardpoints MWO has - and some more. And yes, Clan Lbx 2 and 5 have less heat than the regular AC. Mechwarrior 5 mod collection . The five, returning weapons are: the LB 2-X AC-SLD, LBX 5-X AC-SLD, and the LB 20-X AC-SLD; and the ER Medium Laser, and the ER Small Laser. Annihilator with 2 rac-5' and 2 lbx 10 clusters. I feel like the LBX cannons should be able to swap modes like the lore states. But you need to weigh utility vs damage. With LRMs can do indirect fire and have more range, LBXs are unfortunately not really good choices for your mechs. When the gyro is over 80% saturated for 5 seconds, the mech will stop and crouch while the reaction wheels spin back up. Example Catapract or Corsair. Ok, semi-serious question. LB-X autocannons were able to use. Far better then. MechWarrior 5 is the first game to support the Epic Games Mod Manager. Uploaded by reanorius. They just end up unable to usefully fill tonnage that is canonically occupied by motors for better make smash. 00 for 14 days. Weapons can be attached to weapon hardpoints found on 'Mechs. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 0 % ; Long. Mobile and decent small hardpoints but not a "workhorse" if that makes sense. Asi9thoughts. • •. Fixed a bug that made it so players cannot access co-op if their contact list becomes corrupted. So ALT+1, ALT+2, etc. Blackjack BJ-3. The gauss rifle now has a terrible reload sound instead of the satisfying clunk it used to have. Its always been vague about the ammo however, just that LBX cannons main feature, besides being lighter and more effecient than regular autocannons, has been to fire solid AC slugs or the special cluster munition. MechWarrior 5: Mercenaries. r/Mechwarrior5. Games. Thanks for the recommendation pilots. However once I fit the weapon to my Centurion it gives me the 'no ammo' warning. Mech switching is a big feature of Mechwarrior 5 Mercenaries Legend of the Kestrel Lancers, and I demonstrate how it works in the first few minutes of this v. When the gyro is over 80% saturated for 5 seconds, the mech will stop and crouch while the reaction wheels spin back up. AC /2 /5 /10 /20 Ultra AC/2 /5 /10/20 LBX /2 /5 /10 /20 LRM / Artemis 5 10 15 20 SRM / Artemis 2 4 6 Streak SRM 2 4 6 NARC Laser AMS Gauss ER Small, Medium, Large Lasers Pulse Small, Medium, Large Lasers PPC Clan ECM, L/AP,. Anyway i might run AC/2. I will always run it on Lights when I'm able to. Join. Ammo swapping for a LBX10. 351. Dire_Finkelstein • 2 yr. It fits quite nicely into the Boar's Head. BATTLETECH 5551 BATTLETECH Bug Reports 3814 BATTLETECH Suggestions 1569. A Mad Cat 2B dakka build can place enormous amounts of lead downrange with its two UAC/5s and two UAC/10s. Created by MagnumForceGB. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. It has a 39% chance to deal 1 critical hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. Her father was a house Tech with the 22nd Avalon Hussars. Serious Table. with YAML i hope you got ModOptions installed as well, to properly display all the YAML settings. Heavy Machine Gun: 450m optimal, 600m max, wide spread, high damage. ago. That being said, your loadout is just about as good as the 10z can get, really. If you're not giving your lancemates the strongest mechs that tonnage will allow, they won't be able to support your flanks or pull aggro.